Pierce Harris
ShadedColors
Gameplay Programmer
10+ Years Programming Experience
3+ Years Commercial Freelancing
Godot • GameMaker Studio • Unity
About
I help indie studios build scalable gameplay systems, UI, and tools for commercial games.Based in Winnipeg, Canada, I've spent the past three years working professionally with indie clients in Godot and GameMaker Studio while collaborating directly from design documentation.
Featured Work
Current Commercial Project (Currently under NDA)
Gameplay Programmer (Godot 4)
I'm currently the gameplay programmer on an upcoming commercial RPG being developed in Godot. While the project remains under NDA, I can discuss my responsibilities and the systems I've built. Once the game is publicly announced, this section will be updated with screenshots, videos, and a Steam link.
Responsibilities
Turn-Based Battle System
Dialogue Framework
Cutscene Framework
Enemy AI
Save & Load System
Localization
Audio Systems
UI Programming
Shaders
Custom Editor Tools
Technologies: Godot 4, GDScript, Gameplay Programming, Editor Tools, Localization, AI
Reference available upon request
Dawn Stranger (Project Concluded)
Gameplay Programmer (GameMaker Studio)
I worked as the gameplay programmer on Dawn Stranger, a commercial RPG developed in GameMaker Studio. Although development concluded before release due to project funding, I can showcase the gameplay systems I designed and implemented throughout the project.
Responsibilities
Turn-Based Battle System
Dialogue Framework
Cutscene Framework
Enemy AI
Save & Load System
Camera
Localization
Pathfinding
Shaders
Audio Systems
UI Programming
Custom Editor Tools
Mini Games
Technologies: GameMaker Studio 2, GML, Gameplay Programming, AI, UI, Tools
Contact
Shaded Colors
Freelance Game Programming
by Pierce Harris
Remote - Winnipeg, Canada
© 2026 Shaded Colors